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Unnamed File 000007.bina
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1999-11-11
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/* ********* BALTIC ********** */
/* 21 JULY 99 */
#include_drs random_map.def 54000
ai_info_map_type BALTIC
/* ****************************************************** */
<PLAYER_SETUP>
random_placement /* note this is only currently valid entry */
/* ****************************************************** */
start_random
percent_chance 50
#define ALPINE_MAP
end_random
<LAND_GENERATION>
if ALPINE_MAP
base_terrain GRASS2
else
base_terrain GRASS
endif
/* CREATE THE INLAND SEA */
create_land
{
terrain_type WATER
land_percent 85
left_border 10
right_border 10
top_border 10
bottom_border 10
border_fuzziness 40
zone 16
}
create_player_lands
{
if ALPINE_MAP
terrain_type GRASS2
else
terrain_type GRASS
endif
land_percent 50
base_size 9
other_zone_avoidance_distance 7
set_zone_by_team
}
/* ****************************************************** */
<TERRAIN_GENERATION>
create_terrain MED_WATER
{
base_terrain WATER
number_of_clumps 3
spacing_to_other_terrain_types 1
land_percent 40
}
create_terrain DEEP_WATER
{
base_terrain MED_WATER
number_of_clumps 6
spacing_to_other_terrain_types 3
land_percent 25
}
create_terrain MED_WATER
{
base_terrain DEEP_WATER
number_of_clumps 6
spacing_to_other_terrain_types 1
land_percent 1
}
/* PRIMARY FOREST */
if ALPINE_MAP
create_terrain PINE_FOREST
{
base_terrain GRASS2
spacing_to_other_terrain_types 5
land_percent 9
number_of_clumps 12
set_avoid_player_start_areas
set_scale_by_groups
}
else
create_terrain FOREST
{
base_terrain GRASS
spacing_to_other_terrain_types 5
land_percent 9
number_of_clumps 12
set_avoid_player_start_areas
set_scale_by_groups
}
endif
/* PRIMARY PATCH */
if ALPINE_MAP
create_terrain GRASS3
{
base_terrain GRASS2
number_of_clumps 8
spacing_to_other_terrain_types 0
land_percent 6
set_scale_by_size
}
else
create_terrain DIRT3
{
base_terrain GRASS
number_of_clumps 8
spacing_to_other_terrain_types 0
land_percent 9
set_scale_by_size
}
endif
/* SECONDARY FOREST */
if ALPINE_MAP
create_terrain FOREST
{
base_terrain GRASS
spacing_to_other_terrain_types 3
land_percent 1
number_of_clumps 3
set_avoid_player_start_areas
set_scale_by_groups
}
else
create_terrain PINE_FOREST
{
base_terrain GRASS
spacing_to_other_terrain_types 3
land_percent 1
number_of_clumps 3
set_avoid_player_start_areas
set_scale_by_groups
}
endif
/* SECONDARY PATCH */
if ALPINE_MAP
create_terrain DIRT3
{
base_terrain GRASS2
number_of_clumps 24
spacing_to_other_terrain_types 0
land_percent 2
set_scale_by_size
}
else
create_terrain GRASS3
{
base_terrain GRASS
number_of_clumps 24
spacing_to_other_terrain_types 0
land_percent 2
set_scale_by_size
}
endif
/* TERTIARY PATCH */
if ALPINE_MAP
create_terrain GRASS
{
base_terrain GRASS2
number_of_clumps 30
spacing_to_other_terrain_types 0
land_percent 2
set_scale_by_size
}
else
create_terrain DIRT3
{
base_terrain GRASS
number_of_clumps 30
spacing_to_other_terrain_types 0
land_percent 2
set_scale_by_size
}
endif
/* ****************************************************** */
<OBJECTS_GENERATION>
#include_drs land_and_water_resources.inc 54102
create_object SHEEP
{
number_of_objects 2
number_of_groups 2
set_loose_grouping
set_gaia_object_only
set_place_for_every_player
min_distance_to_players 35
min_distance_group_placement 5
}
create_object DEER
{
number_of_objects 4
group_variance 1
set_loose_grouping
set_gaia_object_only
set_place_for_every_player
min_distance_to_players 19
}
if ALPINE_MAP
create_object PINETREE
{
number_of_objects 30
set_gaia_object_only
set_scaling_to_map_size
min_distance_to_players 8
}
else
create_object OAKTREE
{
number_of_objects 30
set_gaia_object_only
set_scaling_to_map_size
min_distance_to_players 8
}
endif
create_object SALMON
{
number_of_objects 20
set_scaling_to_map_size
set_gaia_object_only
max_distance_to_other_zones 4
}
create_object TUNA
{
number_of_objects 5
set_scaling_to_map_size
set_gaia_object_only
max_distance_to_other_zones 4
}
create_object SHORE_FISH
{
number_of_objects 25
set_scaling_to_map_size
min_distance_group_placement 3
set_gaia_object_only
}
create_object MARLIN1
{
number_of_groups 5
number_of_objects 1
set_scaling_to_map_size
set_gaia_object_only
min_distance_group_placement 10
max_distance_to_other_zones 7
}
create_object MARLIN2
{
number_of_groups 5
number_of_objects 1
set_scaling_to_map_size
set_gaia_object_only
min_distance_group_placement 10
max_distance_to_other_zones 7
}
/* ****************************************************** */
<ELEVATION_GENERATION>
create_elevation 5
{
base_terrain GRASS
number_of_clumps 14
number_of_tiles 2000
set_scale_by_groups
set_scale_by_size
}
create_elevation 7
{
base_terrain GRASS2
number_of_clumps 14
number_of_tiles 2000
set_scale_by_groups
set_scale_by_size
}
<CLIFF_GENERATION>
min_number_of_cliffs 5
max_number_of_cliffs 10
min_length_of_cliff 4
max_length_of_cliff 10
cliff_curliness 10
min_distance_cliffs 3
/* ****************************************************** */
/* <CONNECTION_GENERATION>
create_connect_teams_lands
{
replace_terrain GRASS DESERT
replace_terrain WATER SHALLOW
replace_terrain FOREST DIRT2
replace_terrain PALM_DESERT DIRT2
terrain_cost WATER 7
terrain_cost FOREST 7
terrain_cost PALM_DESERT 7
terrain_cost SHALLOW 3
terrain_cost DESERT 1
terrain_cost GRASS 2
terrain_cost BEACH 7
terrain_size WATER 2 1
terrain_size GRASS 0 0
terrain_size FOREST 0 0
terrain_size PALM_DESERT 0 0
terrain_size DESERT 0 0
} */